Going verticalVertically, the iPhone 5 isn't quite as ideal for games. Titles like Spelltower now have more rows of tiles, but one-handed games are a little harder to play with only a thumb; spanning the iPhone 5's screen is possible, but it's not quite as easy as it was before. I don't think the extra screen height makes a huge difference in vertical games, unless you're playing something like Tetris. Still, adding a row or two of extra letter tiles in Spelltower or residential floors in Tiny Tower (above) isn't anything to sneeze at. Certain games will find clever ways of taking advantage of an extra-long vertical screen; others will just use it as a way of horning in extra banner ads.
What do I think this means? I expect a lot more iPhone 5 games in landscape mode, taking full advantage of the extra space for virtual buttons or expanded screen view, Graphics, speedThat's just screen size: obviously, the faster A6 processor and graphics soup up the load time and graphic polish on games, too, It's hard to judge how games perform thus far, but titles that seemed to push the limits of the iPhone 4S have iphone screen protector eye strain no problem whatsoever on the iPhone 5, FIFA 13 is far smoother on the 5, I'm looking forward to the next generation of iPhone games that take further advantage of the graphics possibilities..
Lili is one of the few games specifically timed to the release of the iPhone 5; it stands as one of the showcase graphical experiences right now, alongside FIFA 13, which performs better but isn't quite as easy to appreciate from a casual distance. Games load faster by a matter of a couple of seconds, and resuming a game left open on the app dock happens more seamlessly than on my iPhone 4S. Better grip, lighter deviceWere previous iPhones too hand-cramping in landscape mode? Is a longer, lighter iPhone a better handheld gaming experience comfort-wise? I think this is hard to tell, but the longer iPhone 5 definitely keeps your fingers from crowding the device as much as they did previously. The reduced weight and thickness make for a more compact hand feel, and I preferred it over the iPhone 4 and 4S in two-handed landscape-mode gaming.
There is one caveat: games that aren't iPhone 5-optimized still work reasonably well, but the pillarboxing that iphone screen protector eye strain occurs on the sides (the black bars) in landscape mode makes searching for controls a little more difficult, especially if you've been adjusting to your longer-screened iPhone over a period of weeks, Seen above, Infinity Blade II (which still has black bars), It's something that's not hard to adjust to, and most games will be iPhone 5-optimized sooner than later, A superior online experienceOf course, the best part of the iPhone-as-game-console remains its social connectivity, Both its always-on design and the wide variety of online social networks the iPhone 5 connects to (Facebook, Game Center, OpenFeint, others), Game Center may be largely an afterthought, but if you're a socially-networked mobile gamer, you're making your home on the iPhone, The library of titles and sheer selection is staggering..
That massive App Store Android has lots of games, and many developers are piling on. It still can't touch the breadth and depth of what the App Store offers iOS users, especially in terms of games. Ever since Infinity Blade, there are a growing number of "graphics showcase" titles that continue to push the frontier. Meanwhile, plenty of cheap, compelling indie games are available every week. It can get numbing to keep track of, and the App Store doesn't help much on the discovery front. Then again, the price of admission is often so low that it's not much of a risk to just buy a game and see how it is. iPhone 5-optimized games are growing at a steady rate, although there isn't a clear search filter to find them. Still, you can easily make the argument that iPhone games are the new frontier for handheld games, no matter what quality titles emerge on the PlayStation Vita and Nintendo 3DS.